Objective: Understanding Cinemachine and Timeline!

Cinemachine is a suite of modules for operating the Unity Camera. It is what camera is in your scene, or what camera is being viewed by your character. It is what camera is being shown in your cutscenes.

Timeline is an NLE (Nonlinear Editor). Think of it as the postproduction of what you’re creating. It helps you create events on a timeline that play in a linear sequence. You can set up video game elements and components to occur on a timeline.

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Objective: Introduce fog with your light source.

To begin we need to add a point light into the scene.

To use volumetrics, we need to first enable the function. With the point light selected, in the inspector, select enable.

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