Aiming Features in Cinemachine Part 1
Objective: Understand how to use your virtual camera’s aim settings!
When working with Virtual Cameras you will see a list of aiming settings. This tutorial we are going to go over some of the basics. To start off we are, I am currently using Composer inside Aim.
To use Composer you need to have an object set to the LookAt object.
Inside Composer we have tracked object offset. You can use this to offset your camera from the current tracked object. It is based on world position.
If you have the object that the virtual camera is set to look at animated, then we can implement the rest of the settings. By default, the camera is going to be trailing the object.
Cinemachine has “Look Ahead.” Cinemachine uses this to calculate how far in advance it needs to look based on the Look At object’s animation before it starts moving in that direction.
Sometimes you can really push the look ahead time, but you will notice the camera jitters. You can apply Look Ahead Smoothing. It will smooth out that movement to give it a more organic feel while maintaining the look ahead movement.