Aiming Features in Cinemachine Part 2
Objective: Understand how to use your virtual camera’s aim settings!
Continuing through the aiming features we can now move on to learn about dampening. There is both Horizontal Dampening and Vertical Dampening. If there is 0 dampening this means the camera is locked at 100%. If you increase dampening you get an ease into camera movement. The more dampening occurs the more delay the camera will be in turning towards the object.
Next, we have screen x and screen y. These are vertical and or horizontal positions. This is used to position the LookAt object on the screen.
Dead zones allow you to create an area where the camera movements don’t occur.
Soft zones are absolutes. Soft zones cut off dampening and forces the camera to move.
Finally, we are at the end with Bias X and Bias Y. This is used to adjust the positioning of the soft zones.
Now we have a good understanding of how to set up the aiming of our Virtual Cameras. Remember, don’t be afraid to experiment with your cameras, and I’ll see you in the next tutorial!