Creating Enemy Explosions

I labeled mine Enemy_Destroyed_anim
Don’t forget to set up your null check
You could also set up an index and us an int value
You time will differ from mine; you can check the length in the animator window

--

--

--

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

How to Safely Concatenate URLs with Node.js

NgRx Implementation in Angular using DevExtreme UI framework

Changelog: Elements Panel 🚀

How to make Vue js send request to different endpoint in local and production?

JavaScript Async/Await and Promises: Explained like you’re five years old.

Implement React Native Push Notifications with Firebase — Wonderpush

Omg…what a brilliant https://www.star-clicks.com/default?ref=50930902

React JS for Beginners: 10 Things Every React Developer Should Know

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
addam davis

addam davis

More from Medium

Quick and Easy: Alter Your Pre-Built Unity Texture Maps using Krita.

Unity — new input system create an action map

Unity TileMap: Smooth Movement in a Top-Down Game

2D Mobile Adventure Game Complete!