Objective: Create the transparent window effect in Unity.
Windows. An opening in your wall made of class that lets you see through to the other side. In Unity we can replicate this effect using Materials.
Creating this effective material is simple and only takes a few steps. To begin, you need to right click in the project view, create, material.
At the top of the inspector view you need to change the rendering mode to transparent. As the name suggest this will allow for the you to see through an object.
You will need to adjust the alpha channel, somewhere around 47 works well.
Attach the material to your desired object and you will see the glass effect take shape. This effect looks great and can be easily implemented into your project. Of course, you can adjust these setting to better suit your project. As always, don’t be afraid to experiment with your materials, and I’ll see you in the next tutorial!