Different lights in Unity!

Objective: Learn the difference between the different lights in Unity.

There are four different types of light we are going to be going over in this tutorial. We have Directional Lights, Point Lights, Spotlights, and Area Lights.

Directional Light is a light source that is infinite. It only goes in one parallel way, and it shoots directly through everything.

Point Light has a radius. It is like a light bulb sitting in the middle of your scene and wherever you place it, it is going to carry a light.

Spotlight is almost exactly like the point light except instead of being 360 degrees it goes to a maximum of 180. it is basically a regular spotlight, but it can cast shadows on your scene.

Area Lights are primarily meant to be baked. They are not meant to be used in a real time setting. In order for this light to work your objects need to be set to static. When they are set to static that’s when the baking occurs and whatever light source is applied will now illuminate.

--

--

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store