High-Definition Rendering Pipeline in Unity!
Objective: Creating a High-Definition Rendering Pipeline project in Unity!
This tutorial we are going to be creating a project using HDRP. This process is similar to the URP tutorial we’ve covered before. The first step to this process is to create a new project. Open your Unity Hub and select new project in the upper right-hand conner.
We are creating a project utilizing HDRP so be sure to select the ‘3D Sample Scene (HDRP)’. Name your project and select its save location. At the top you can choose the Unity Editor version you wish to use. When you have done all that you can select the ‘Create Project’ button in the lower right-hand corner of the screen.
This will create the project and will take a few minutes to complete.
Once finished we can proceed.
A few tutorials ago we exported a scene that we are going to import into this new project. If you need a refresher, it is referenced here.
We need to import into this project, and to do that select the Asset tab > Import Package > Custom Package…
From there, navigate to the scene we are going to import and select it.
Double check everything is selected that you want imported and select ‘Import’.
When the import is finished you can now select the scene to load it.
You may notice that your beautiful materials have been replace with a decent pink shade.
I know what you’re thinking, “What do?” Select the Edit tab > Render Pipeline > HD Render Pipeline > Upgrade from Builtin Pipeline > Upgrade Project Materials to High Definition Materials.
This will take your standard shaders and turn them into High Definition Materials.
We have successfully taken our project from the standard render pipeline to the High Definition Render Pipeline!