Objective: Install Post Processing
What is Post Processing? Post Processing are effect that can greatly improve the appearance of your application. This tutorial is going to focus on how you set up Post Processing in your project.
Some of the things we can work with in Post Processing are changing color channels, hue saturations, tints, curves, visual effects, post effects and more.
Unity 2019.3 and above the post processing pipeline for URP and HDRP are out of beta, and they don’t use the same things as 2019.2 and below.
How do you create it? Start by clicking the plus on the tip of the hierarchy. If you have the URP installed you will have the volume setup.
We are going to select Global Volume. We will go over the other options in the future.
Global volume means it is going to affect our entire scene. From here we need to create the volume. Under volume on the inspector select new.
This will create our new volume stack which goes in our scene.
This gives up access to using our volume. Select the Main Camera, and in the inspector under Camera, Rendering, turn Post Processing on.
If you go into the game view and turn anti-aliasing the edges get softer. This is a super easy way to know if your global volume is working.
There you have it, now you know how to install Post Processing on your project. Don’t be afraid to experiment with this and I’ll go over more Post Processing's in the next tutorial!