Looking at the Power of Using the XRI Toolkit for VR Projects!
Objective: Overlook some of the amazing things we’ve learned using the XRI Toolkit!
Over the past couple of weeks, we have been working in VR using the XRI Toolkit. One of the best features I believe with the XRI Toolkit is the documentation. If you’ve never touched the toolkit or just need a refresher, Unity has provided a step-by-step guide on how to use/troubleshoot the XRI Toolkit.
We were able to master the locomotion system utilizing the continuous movement and snap turning. Giving us the ability to navigate through our VR environment.
From there we discovered the secrets to teleporting. Using Ray Interactors to communicate with teleport anchors/areas to instantly change our characters position/rotation in the VR space.
After we were able to explore, we dove into Grab Interactable. Here we learned about Attach Points, physics materials, and how to use basic colliders to give Interactable objects a more realistic feel while holding/throwing objects in VR.
Next, it was time to learn how to activate interactables. We explored this using a shooting range. Here we learned how to create dynamic compound colliders, how to position both hands onto a single object, and how to trigger events.
From there we learned all about Socket Interactors using an escape room. We learned how to create socket interactors, which we used to create space on our players to hold items, like a key in a pocket, or a helmet on their heads. We also learned how to utilize gaze interactors, as well as how to trigger animations using events.
Finally, we discovered the power of UI using both 3D and 2D. We used 3D UI we were able to utilize levers, wheels, knobs, etc. While using 2D we were able to create a floating interactive panel the player can use to manipulate the world using 2D sliders and buttons and more.
These are a few of the broad strokes of what we’ve learned while diving into the XRI Toolkit. This is a powerful tool to have in your arsenal, don’t be afraid to experiment while utilizing the XRI Toolkit and I’ll see you in the next tutorial!