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Tessellation In HDRP!

2 min readJun 17, 2022

Objective: Learn how to add tessellation to your materials.

To begin, Tessellation required a different shader. Currently your material is set to HDRP/Lit. The shader we need is HDRP/LitTessellation.

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To engage tessellation, navigate to the displacement mode and select tessellation displacement.

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If you don’t have a height map this will look flat. So, attach the height map we created in the previous tutorial.

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I want the stone to be a little darker, so I adjust the color of the base map.

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You can adjust the amplitude to give more depth to the stones. Be careful not to over doit.

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Using a low angle you can see the stones are now being adjusted based on the height map to the tessellation.

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Do not use this on 3D objects, they will fall apart. You can use the tessellation factor to increase the tessellation effect. This will make your tessellation smoother; however, it is more expensive so use sparingly.

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