Objective: Combine texture maps to create unique textures!
In this tutorial we are going to learn how to create a texture that stacks other textures on it. To begin, create a plane.
In your project view we need to create a new material.
Take this shader and make it a HDRP/Layered Lit
One of the options we get is the layer count. We can have up to 4, but for this I am only going to use two.
In the main layer I am going to apply the Stone 04 material we used in a previous tutorial.
In the layer 1 options I am going to apply a grass material that I have acquired from Filebase. Use whatever material you need.
Now we can attach this new material onto the 3D plane.
As it is currently set up only the grass is showing. In order for this layering to work it needs a layer mask. A fun idea is to look at the height map on the stone.
We can take this and open it in Photoshop.
Select Image > Adjustment > Threshold
Save this with as with “filename_LayeredLit_LayeredMask” Then attach this to the new layered material’s layer mask.
Using the grass over the stone, and the stone as a layered mask give us a mossy looking stone material. All we did was take two materials we already had to make a new and unique material!