Objective: Understanding Cinemachine and Timeline!
Cinemachine is a suite of modules for operating the Unity Camera. It is what camera is in your scene, or what camera is being viewed by your character. It is what camera is being shown in your cutscenes.
Timeline is an NLE (Nonlinear Editor). Think of it as the postproduction of what you’re creating. It helps you create events on a timeline that play in a linear sequence. You can set up video game elements and components to occur on a timeline.
Timeline and Cinemachine comes included in the package manager. You download them into your program, and you are given the Timeline panel and access to Cinemachine cameras.